Apocalypse Rising 2 The Hunt: Biting BLOXikin Badge
Clear the 2013 Challenge hub and Apocalypse Rising 2 objectives for The Hunt: Roblox 20.
The Hunt: Roblox 20 sends the 2013 Challenge into Apocalypse Rising 2 by Dualpoint Interactive. Completing it awards the Biting BLOXikin badge (and the related UGC claim back in the Hunt hub). This September 2026 walkthrough covers hub supplies (Beans, Medkit, Bloxy Cola), the in-game quests (Find the Loot, Zombie Hunter, Explore & Survive), death-reset pitfalls, and community fixes that still trip players. Skim Getting Started if you have never survived a beach spawn, watch Updates for event timing, and use Reimagined Map when you need Home playlist selection, mobile-only Reimagined support, Follow Friend, or Trinity cosmetic notes during the anniversary window.
Prerequisites — clear 2012 Base Wars first
The Hunt: Roblox 20 is year-gated. Clear Base Wars 2012 first (Manliest Man Award–style objectives) before you expect clean access to the 2013 Apocalypse Rising 2 stage. If the 2013 portal or teleport is locked, go back to the Hunt hub progression, finish 2012, then return. Do not burn lives inside AR2 while the year gate is still closed.
Also confirm you are in a public session that tracks Hunt progress if the event requires it — private-server quirks show up every Hunt. When in doubt, use a normal public Apocalypse Rising 2 server after the hub sends you in. If Dualpoint steers anniversary traffic onto Classic Reimagined, select that playlist deliberately from Home (details on Reimagined Map); vanilla still lives on another Home panel (Dualpoint notes the vanilla image around the 4th panel).
Part 1 — 2013 Challenge Hub supplies
Before apocalypse instance objectives count, the 2013 Challenge Hub asks you to gather three supplies and return them to the quest NPC (often named in guides as Guzmanak or the hub quest giver):
- Beans
- Medkit
- Bloxy Cola
Beans
Look for a house / tent area near the NPC that starts the supply quest. Beans are usually the closest pickup — check shelves, tables, and obvious survival props inside the first residential structure to the NPC’s side.
Medkit
The Medkit sits farther into the hub’s obstacle / parkour flavored path. Follow the marked climb or medical-themed props. If you miss a jump, reset calmly; the hub is not the dangerous part compared to live Apocalypse Rising 2 PvP.
Bloxy Cola
Bloxy Cola is typically the deepest of the three — guides describe climbing yellow blocks near a HOPE-style sign, entering a dungeon-like passage, and taking the cola from an altar / pedestal at the end. Grab it, reverse the path, and return to the NPC.
Talk to the NPC again after all three are collected so the hub step registers. Only then commit to the Apocalypse Rising 2 teleport / join flow the event provides.
Part 2 — In-game Apocalypse Rising 2 objectives
Inside Apocalypse Rising 2 you must complete the Hunt quests. Community guides group them as:
Find the Loot — EQUIP, do not only pick up
In a single life, you must equip all three:
- 1 Primary weapon (rifle, carbine, shotgun, sniper, LMG, etc.)
- 1 Backpack (any backpack)
- 1 Melee weapon
Equip matters. Stuffing a gun and bag into inventory without equipping often fails the tracker. Community reports in September 2026 still emphasize: open the item and put it on your character, then check the Hunt UI.
Melee gotchas (Sept 2026 community tips):
- The default pocket knife may need a drop + re-equip (or a full replace) before it registers.
- Axes and hatchets count as melee — looting a hatchet from a house is often more reliable than babysitting the spawn knife.
- Crowbars, bats, and other world melees also work once equipped in the melee slot.
This objective is the most death-sensitive: if you die mid-collection, Find the Loot progress can reset, and you must gather and equip the trio again on a new life. Play like a Getting Started run: small town first, bag first, then any primary and a solid melee, avoid NAS / Ashland / Prison until the quest pops.
Zombie Hunter
Kill 5 Infected (zombies). Any weapon works. Practical tips:
- Melee while strafing backward to save ammo and stay quieter (Infected)
- Pistol headshots also melt early Infected if you already found a gun
- Do not tunnel zombies in the open at Ashland — players will shoot you mid-swing
You can mix Zombie Hunter with Find the Loot in the same quiet town clear.
Explore & Survive — walking progress resets on death
Two survival checks commonly appear together under this quest line:
- Travel on foot a large distance (community guides usually cite about 5,000 studs — track the in-game Hunt UI; some summaries list lower numbers)
- Witness a sunrise or sunset (stay alive through the day/night transition the tracker wants)
On foot matters. Driving a car around the map typically does not satisfy the travel requirement. Keep walking coastal roads and town loops while you manage hunger and thirst — beans and drinks from your spawn kit plus looted food keep the meter alive.
September 2026 clarification: community reports still say walking / Explore progress can reset on death. Treat the stud counter and sky objective as a stay-alive mission. Do not celebrate at 90%, challenge a geared squad, and expect the walk to stick — it often will not. If you die, assume you are re-walking.
Sunrise / sunset is a patience check. If the objective has not popped, stay alive in a low-traffic area and wait for the sky transition instead of forcing a Prison fight.
Recommended one-life route
- Enter from the Hunt flow with FOV and volume already set (Controls).
- Confirm you are on the intended playlist (Reimagined Map if anniversary traffic put you on classic).
- Open the map (M), path to the nearest small town — not NAS.
- Loot a backpack, equip it.
- Find any primary, equip it.
- Equip a melee — prefer a world axe/hatchet if the pocket knife stalls; otherwise drop + re-equip the knife.
- Melee or shoot five Infected in the same town cluster.
- Keep walking on foot between quiet POIs until the stud counter finishes — no joyrides.
- Camp a safe rooftop or treeline for sunrise / sunset if still needed.
- Confirm all Hunt objectives complete in the event UI, then leave — do not greed military loot afterward.
Groups of 2–5 help if friends are also hunting the badge: they can watch flanks while you finish studs. Friendly fire off keeps accidental team shots from ruining a long walk. Use Follow Friend from Home if queues split your squad across Reimagined / vanilla (see the Reimagined guide).
After the badge — claim UGC
When Biting BLOXikin unlocks, return to The Hunt: Roblox 20 hub. Use the claim platform / NPC flow behind the relevant year booth to grab the UGC item. Badge first, claim second — do not assume the catalog item appears without the hub interaction. Trinity / classic skins inside AR2 are separate cosmetics tracked on Cosmetics and Reimagined Map.
Failures and fixes (Sept 2026)
- Melee not counting: Drop the pocket knife and re-equip, or pick up an axe/hatchet from a house and equip that.
- Primary / bag not counting: You must equip, not only pick up into inventory.
- Travel not moving: Get out of vehicles; walk. Check the Hunt progress UI.
- Died mid-walk or mid-loot: Assume Find the Loot and walking progress reset — redo them calmly.
- 2013 locked: Complete 2012 Base Wars first.
- Wrong map vibe: Re-select Classic Reimagined or vanilla from Home panels (Reimagined Map).
Event mindset vs normal AR2
During The Hunt you are not optimizing a dream L96 run. You are optimizing quest completion under permadeath pressure. Hunger and thirst still kill. Other players still camp Prison. Fake codes still will not skip objectives. Play quiet, finish the tracker, extract.
For broader survival habits after the event, continue with Getting Started, follow patch notes on Updates (including Soviet Takeover QoL that still affects ammo and vehicles), and re-learn landmarks on Reimagined Map when the anniversary playlist is active.
Quick checklist
- 2012 Base Wars complete
- Hub: Beans, Medkit, Bloxy Cola turned in
- Equip primary + backpack + melee (one life) — axe/hatchet OK; knife may need drop+re-equip
- Kill 5 zombies
- Walk the on-foot distance (resets on death)
- Witness sunrise or sunset
- Confirm Biting BLOXikin badge
- Claim UGC in The Hunt hub
Finish the list in order when possible, stay alive for the travel and sky objectives, and treat every gunshot as optional until the badge pops.
Frequently Asked Questions
Quick answers to the most common questions.
What badge does the Apocalypse Rising 2 Hunt challenge give?
Completing the 2013 Challenge awards the Biting BLOXikin badge, with UGC claimed afterward in The Hunt: Roblox 20 hub.
What supplies do I need in the 2013 Challenge Hub?
Find Beans, a Medkit, and Bloxy Cola, then turn them in to the hub quest NPC before relying on in-game Apocalypse Rising 2 objectives.
What is Find the Loot?
In one life, find and EQUIP a primary weapon, a backpack, and a melee weapon. Pickup alone often fails. Axes and hatchets count; the pocket knife may need drop + re-equip. Death can reset this progress.
Do I have to walk for Explore & Survive?
Yes — travel progress is tracked on foot. Driving typically does not count. Community reports also say walking progress can reset on death, so treat it as a stay-alive mission. Witness sunrise or sunset as required.
Why is 2012 Base Wars mentioned?
The Hunt: Roblox 20 progresses by year. Clear the 2012 Base Wars challenge first if 2013 Apocalypse Rising 2 is gated behind it.
Can I finish The Hunt objectives in a private server?
Event tracking can be inconsistent in private sessions. Prefer the Hunt-provided flow into a normal public Apocalypse Rising 2 server if progress does not update.